Showing posts with label should. Show all posts
Showing posts with label should. Show all posts

Sunday, October 5, 2014

10 Amazing Activities you can do with index cards



Can a simple index card hold the key to a creative language activity for your ESL students?

Read the following 10 ideas before you give your final answer.

10 Things You Can Do With Index Cards

  1. 1
    New Perspective
    How you look at life all depends on your perspective, right? If that is the case, why not force a perspective change with this observational activity? Give each of your students an index card, and tell him to poke a hole in the card using a pen or pencil. It should only be big enough for him to see through it a little. Then have each of your students look around the room and write a description of something he sees through the hole (without naming the object). When finished, the rest of the class should listen to the description and try to identify the object.
  2. 2
    Newspaper Headlines
    When it is time for your students to learn some new vocabulary or just practice what they already know, look to the newspaper for some inspiration. Cut out interesting individual words from the headlines and tape each on to its own index card. Then have your students each select two to three cards randomly. They should then try to combine the words into a coherent sentence or original newspaper headline. If you like, have your students write the article that follows the headline.
  3. 3
    Why-Because
    For a little index card fun, give two cards to each student. On one card, have each student write a question that begins with the word “why”. Then on the second card, he or she should write the answer beginning with “because”. Collect all the ‘why cards’ in one pile and shuffle and do the same with the ‘because cards’. Then pull one card from each pile and read them together. You should end up with some funny combinations. After reading all of them, you can challenge your students to match up each question with an answer that makes sense.
  4. 4
    Who Am I?
    Index cards have their place in speaking class, too. Collect one card for each student and put the name of a famous person that your students would know on it. Then tape one name to each student’s back, and he “is” that person. Give your students enough time to walk around the room and ask each other yes/no questions about who they are. (One question per person and then he must move on to another student.) If a person guesses his identity correctly, he may sit down. Keep playing until everyone has guessed who he is.
  5. 5
    Story Starters
    If you give your students any free writing time in class, they may sometimes need a nudge in the right direction. When that is the case, have available a stack of story starters (one on each index card) that they can pull and use when they are looking for inspiration. When she is finished writing, have your student turn in her story with her card paper clipped to the top for your review or designate an area of the classroom to post original stories.
  6. 6
    Memory Game
    Memory is another simple game you can play with index cards. This is especially useful when reviewing vocabulary. Simply write each vocabulary word on one card and its definition on another. Shuffle the cards and place them face down on a table. Each person can turn over two cards on his turn. If he is able to match the word to its definition, he may keep the set and go again.
  7. 7
    Antonyms
    When you want to make the memory game a little more challenging, instead of matching words to their definitions, match words to their antonyms. Your students will still get practice using their vocabulary words as well as challenging their memories.
  8. 8
    Order, Please!
    If you want to cast a wider net than isolated vocabulary, write one sentence of a narrative on each card. Then challenge groups of students to use transitional words and signal words to put the sentences in the correct order.
  9. 9
    Take 5 Notes!
    Anytime your students are doing research, index cards are a functional and flexible place to take notes. You can find information on how to take notes on Busy Teacher or teach your students your preferred method for taking notes. Challenge them to read a magazine article and take at least five notes on index cards, and then have them use those cards as part of a larger research assignment. They will have the flexibility to rearrange notes as they like without losing valuable information in a cumbersome notebook.
  10. 10
    Oh, How Practical!
    Index cards do not have to be relegated to the world of fun and games. They have practical uses as well. They are a concise place to keep emergency contact and allergy information about your students. It is especially helpful to have this information in one place should you ever need a substitute teacher.

When you can get one hundred index cards for only a dollar, the possibilities for your ESL class can be endless as well as inexpensive. The next time you are looking for some inspiration, shuffle on down to your local store and get a back of the 3x5 wonders.

With a little creativity and some blank cards, your ESL class can do more than you might think.

10 Fun English Spelling Games for Your Students



Are your students ready for a fun filled game style spelling review?

Here are some ways to get their pulse quickening and the letters in the right order.

Try These 10 Fun English Spelling Games with Your Students

  1. 1

    Unmix It Up

    Have students unscramble letters to make an English word. Using a current vocabulary list, have each student write the letters for one word on index cards – one letter per card. Then under the flap of an envelope, have each student write out the correct spelling of their word. Students then tuck the flap into the envelope, shuffle their letter cards and put them into the envelope in front of the flap. Now you have a learning center game ready for your students. Just put the envelopes out in a box or basket. Students using the center should pull out the index cards and arrange them to make a correctly spelled English word. They can check their answer by lifting the flap of the envelope when they are finished. As the year progresses, add words to the collection while leaving those that are already there and it becomes a way to review vocabulary as well.
  2. 2

    Unmix It Up Relay

    Using the envelopes your students made for the ‘unmix it up’ learning center, have a spelling relay race. Divide your class into teams of five, and put a stack of ten envelopes on a desk across the room for each team. One at a time, students run to the desk, take the cards out of an envelope and unscramble the letters to make a word. When they think they have a correct word they call “check”. You should see to be sure they have a correctly spelled English word. If so, he should put the letters back in the envelope and put it on the floor before running back to their team. The next person then runs to the table and choose his own envelope to unscramble. Whichever team finishes unmixing all their words first wins the game.
  3. 3

    Blind Relay

    If your whiteboard is also a magnetic one, this game will get your students excited about spelling. Divide your class into two teams. Each team should have a set of magnetic letters (the simple kind you find at the dollar store) on their half of the board. On your go, announce one word for each team to spell. One person from each team runs to the whiteboard and uses the magnetic letters to spell out the word. Just be sure you have enough duplicate letters to spell the words you call out. (For example, “taller” would require two letter ls.) The team that gets the word first scores a point. Then two other players take a turn. Play until everyone has had at least one turn. The team with the most points at the end of the game wins. If you want to make the relay even more challenging, blindfold each person and position them at the board before calling out the word. They will have to feel the letters on the board to spell their word correctly.
  4. 4

    Telephone Spelling

    This game is just as much a test of pronunciation and listening skills as it is of spelling skills. Divide your class into two teams, and have each team sit or stand in one long line. You whisper a word to the person at the back of the line, and she must carefully whisper it to the person in front of her. That person whispers to the person in front of him and so on until the first person in line hears the word. When he does, he should go to the whiteboard and write the word that he heard using the correct spelling. If he gets the word right, his team scores a point. If not, he does not score for the team. He then goes to the back of the line and the teams play again with a new word and a new player.
  5. 5

    Secret Speller

    This game requires a small whiteboard or flipchart that you can face away from the students in your class. Set the flipchart up so it is opposite the front wall of the classroom. Put your students in pairs and have them choose one person to be the speller and one to be the writer. On the flipchart, write five to ten words that are difficult to spell or pronounce. When you say go, the speller from each team runs to the front of the classroom and looks at the list of words on the flipchart. He tries to remember as many of the words and their spelling as he can and runs back to his partner. He must then help his partner write the words on her paper, but the speller is not allowed to look at the paper. He can run back to the flipchart as many times as necessary to check spelling or remember words. When the pair thinks they have all of the words right, they call check. You should then look and tell them if the words are all correct or if there is a mistake. Throughout the game, the speller and the writer can say anything they want, but the speller can never look at the writer’s paper. The first team to get all the words written correctly on the writer’s paper wins.
  6. 6

    Scrabble Slam

    Scrabble Slam is a fun spelling game that also builds vocabulary. Each card has one letter on the front and another on the back. (You can also create your own Spelling Slam cards by writing one letter each on index cards. Have more copies of common letters like vowels, t, s, r, n and l in your set, also omitting q and z.) Play starts with any four letter word laid out on the table and each player holding ten cards. The remaining cards go in a pile on the table. On go, players add one letter at time to the word to create a different four letter word. For example, pole may become poke which becomes pike which becomes bike. Every time a letter is laid down, it must correctly spell an English word. Up to four players play at one time trying to get rid of all their cards as quickly as possible. If someone plays a word that is not spelled correctly, players stop and that person must take a three card penalty from the draw pile. If no one can play a new word and everyone still has cards, each person draws one letter from the draw pile. The first person to use all her cards wins.
  7. 7

    Hangman

    This classic grade school game gives your students a fun way to practice spelling.For the traditional rules, look here. Start by playing with your entire class, you putting a word or phrase on the board. Players guess letters trying to decipher the words. If a student calls a letter that is in the phrase, you fill in all the places where it belongs. If they call a letter that is not in the phrase they receive a penalty. After a practice round with you leading, have students break into groups of three and play on their own.
  8. 8

    3-D Spelling

    Why have a spelling test with pencil and paper when you can use play dough, beans, toys or other fun items to write out the words. You call out a word to your class, and they race through the items in their desk to spell the word out on their table. They might spell the word by arranging crayons, paper clips or other items in their desk. If they do not have enough items in the desk to spell the word, they can use items from around the room though collecting items will take more time. The first person to spell out each word correctly gets a point. The person with the highest score at the end of the spelling test wins.
  9. 9

    Spelling Battleship

    In traditional Battleship, you sink your opponent’s boats. In this spelling version, you sink their spelling words. Each person needs two 10 by 10 grids. Have students start by labeling the rows letters A-J and the columns 1-10. Then each person writes the same set of 5-7 spelling words on one grid, in random order and location, either vertical or horizontal. On the other grid, he tracks his opponent’s words. Players take turns calling out a coordinate, for example D-5. His opponent checks his grid and announces whether D-5 was a hit or miss. The first player should mark that square on his blank grid – red for a hit and blue or black for a miss. Play continues until one person finds every letter of all the words on his opponent’s grid. (For more detail on how to play as well as a printable grid, see Salvo - the complete rules.)
  10. 10

    Sparkle

    This game tests spelling as well as listening skills. Have your students arrange themselves in a circle. Announce a word from the current vocabulary unit. The person to your left says the first letter of the word. The second person says the second letter. The third person the third and so on until the word is completed. The next person says ‘sparkle’. Then you call out a new word. If at any time a person says the wrong letter, he is out and returns to his seat. If a student does not say sparkle when the word is completely spelled or if he says it too soon, he is out. Play continues until only one person remains in the circle.

How To Break The Ice: 5 Creative Ways To Get Your Class Talking



Icebreakers are important when you are trying to get to know your students.

They are even more important if your students do not know one another well either. Depending on how your school organizes its classes, you may use these types of activities primarily at thebeginning of the school year. You can also adapt icebreakers into activities to use when starting new topics. It is sometimes easier for students to share their ideas if they know the rest of the class will have to share theirs too.
Here are some fun icebreakers you can do with almost any class.

Try These Ice-Breakers:

  1. 1
    Learn The Names 
    In order to learn students’ names, you can conduct an activity where students take turns saying their name. You can make this more challenging by having students say the name of the last student to speak or even the names of all the students who have already said their name before saying their own name. To make it more interesting and to learn a little more about your class, ask students to include something specific such as their favorite cereal, color, sport, or movie. By the end of the activity you should try your best to say every student’s name. If students are learning the names of their classmates for the first time, conduct some other name activities for practice. For one activity, have students stand in a circle, on a student’s turn he should say a word or sentence related to whatever prompt or topic you choose, and then call out the name of a classmate to go next.
  2. 2
    Find Someone Who... 
    If students know one another’s names, get them talking about some other topics by having them play “Find Someone Who ~” where students ask and answer questions based on pictures or phrases to find someone for each question who can answer “Yes.” The model question for this activity could be “Do you like ~.” or “Do you have ~.” After five to ten minutes, depending on the number of questions students have to ask, have everyone sit down and call on students to read some of the answers, for example “Ben likes soccer.” this way the class can learn more about individual students. Try to encourage students to give sentences about people who have not yet been mentioned. This gives everyone the opportunity to share something.
  3. 3
    Talk and Remember 
    Another activity gets students talking with the people seated around them. Have students talk to the person to their right about hobbies for instance. After a minute or two have students turn to the person to their left and talk about another topic. You could also do this as a mingling exercise where students have a limited amount of time to exchange information before moving on to the next person and conversation topic. Be sure to ask some students things they learned about their peers at the end of the activity so that they try their best to remember the conversations they had.
  4. 4
    What's Important
    If your class is quite small you may also consider having students think about the three things they would take with them to a deserted island and then share why they chose one or all of those things. This is an excellent way of getting to hear about what is important to your students and how they are able to organize their thoughts. If your class is larger, you can conduct the same activity in groups which is good for getting students talking with one another but will exclude you for most of the activity. Another similar group activity is to have students write down the first word that pops into their head when they hear you say a certain color. Students can then discuss why they chose certain words in their groups or just have the student with the most unusual choice explain his choice. After a few minutes give them another color to think about and discuss. Groups should present the class with a brief summary of their discussions towards the end of the lesson.
  5. 5
    Three Adjectives That Describe You 
    For introductions, you could also have students choose three adjectives to describe themselves. Perhaps a the end of the year have students fill in adjectives for all their classmates, nothing mean spirited, and give students a summary of what their classmates said about them in the last lesson. This should give students some positive reinforcement and point out their personality strengths. It may be interesting to compare these with the adjectives students chose to describe themselves too.
Icebreakers are excellent because they give students the opportunity to share things about themselves and learn about their peers. These activities often get students moving or thinking creatively. They can be lots of fun and dissolve any tension or nervousness there might be in your classroom. It is important that students be able to interact with one another easily because learning English is all about communication. Students will need to be comfortable sharing ideas with the class and talking with other students in groups or in pairs on a regular basis.

7 Great Games for Speaking Practice



Our students can always use some extra speaking practice, after all, it’s most likely the main reason they signed up for the course: they need to speak English in real life situations. But what they enjoy the most is playing games. So, let’s kill the proverbial two birds with one stone, and let’s play some games for speaking practice!

Have Fun with 7 Fabulous Games for Speaking Practice

  1. 1

    Crazy Cubes

    When students give instructions, they often struggle to recall the right preposition. Play Crazy Cubes for some preposition practice! First, print two blank cube templates. Let’s say you want to practice prepositions of place. On one of the cubes, write down different locations or places in the classroom: the floor, the teacher’s desk, a chair, a table, a backpack, etc… On the second cube, write down different instructions:put your book, put your pen, put a piece of paper, put a ruler, etc…
    Divide the class into two teams. Each team takes turns rolling both cubes. Students must correctly give someone on the other team an instruction based on the prompts given in the cubes: Put your pen on the teacher’s desk. If the student uses the correct preposition, the team gets a point.
  2. 2

    Spot the Differences

    Here’s another option to practice prepositions of place, this time, by providing descriptions. Print this worksheet. Divide the class into two teams and give each team one set of photos. Team members take turns saying the differences out loud. Team A goes first, then B, then A again. Give each team one point not only for spotting the difference, but also for each correct answer.
  3. 3

    Perfect Possessions

    This is a great way to practice possessive pronouns. Cut out images of people from magazines. Make sure you have men and women, but also pairs and groups. Next cut out, pictures of cars, houses, dogs, and be sure to get some bedrooms and offices. Put the people in one bag and the possessions in another. Students take turns pulling one picture from each and talking about the items. Let’s say a student takes a picture of a man and a picture of a house: This is John. This is his house. His house is very big and has a swimming pool. There are three bedrooms in his house. Etc... Challenge students to say as much as they can!
  4. 4

    Tell Me a Story

    Here’s a fun way to get students to tell you a story. You can use this fairy tale boardgame or design your own. Students roll the dice and tell their story by using the character they land on.
    Variation: Make your own boardgame by pasting pictures you’ve cut out from magazines or even celebrity photos. You can use people, objects, places, and make the game as long or as short as you want their stories to be.
  5. 5

    What a Life!

    This game is guaranteed to spark conversations. Print a copy of the What a Life worksheet and cut out the different slips of paper that contain information on major life events. Students take turns taking a slip of paper out of a bag. They read their life-altering event out loud, and the rest of the class asks questions about it. As students take their turns, keep a tally on the board of how many questions each student asks. The student who asks the most questions in total wins.
    Variation: Students stand in front of the class and reveal a major event in their lives; it could be a memorable vacation or party, or an important milestone, like a graduation or their first job.
  6. 6

    The Doctor is IN!

    Try this game to practice giving suggestions/recommendations or using should for advice. Write short messages on slips of paper; each message should describe a problem or a symptom: I have a fever and a stuffy nose. I feel chills, and I’m too tired to get out of bed. Students take turns taking a piece of paper. They must read the problem out loud and then proceed to give their recommendation: This person should stay in bed and get plenty of rest. They should also drink lots of water and take aspirin for the fever.
    Variation: Write other types of problems your students could solve, perhaps difficulties related to studying English, financial troubles or any kind they might share advice on.
  7. 7

    It’s Movie Time!

    This worksheet also provides a great example of how to turn a speaking activity into a game. In this case, the topics revolve around types of movies and the kind your students enjoy the most. They take turns rolling the dice to see what to talk about.
    Variation: Edit this very same worksheet, or create your own with any topic you want them to talk about - health, the world of work, the environment – anything and everything you’ve covered in class.
To make some of these activities more of a competitive game and less of a simple speaking activity, simply introduce game elements. My favorites include a basic Tic Tac Toe grid, and a boardgame type of path that students move along with the roll of a pair of dice. They can take their turns after they roll their number, for example, but in order to be able to move that number of steps, they must give a correct answer. You might also want to give more advanced students a time limit, and say, for example, they must speak for a full minute. Or make it a competition to see who can speak the longest!

You can turn any speaking activity into a game if you use the right game elements.

Students of all ages will find speaking more enjoyable and will be more motivated to participate.