Showing posts with label paper. Show all posts
Showing posts with label paper. Show all posts

Sunday, October 5, 2014

5 Simple Reading Games For Beginners



Beginning students often get the short end of the stick when it comes to fun classroom reading activities.

They’re not ready to read a book. Even short stories are too complex. Forget about traditional vocabulary and reading games. But just because their skill levels are at the start doesn’t mean their fun level has to be, too. Here are 5 games you can play with beginning reading students that won’t overwhelm them with difficulty but are sure to create fun in your classroom!

Try These 5 Simple Games with Your Beginners

  1. 1

    Choose Your Path Wisely

    This reading game takes as much room as you can afford to offer, and it can be as simple or complicated as you want to make it. The basic goal of the game is for players to get from the start to the finish of a paper path. To set up, decide on the words you want your students to read, and write each on a standard sheet of paper; laminate them if you so choose. Using those pages as well as blank ones, make one or several paths on the floor from the start point to the finish. (Think along the lines of paving stones.) When a student takes his turn, he rolls a standard six sided die. He is then allowed to move that many spaces (sheets of paper). If he encounters a page with a word written on it during his move, he must read the word. If he reads it, he continues to move his full number of spaces. If he cannot read the word, read it for him, but he must stay on that space and cannot pass that space until his next roll. Students choose which path they will take along the pages, and the first one to reach the finish wins.
  2. 2

    I Spy Reading Edition

    This game can take as little as one or two minutes or as many as you want to fill, so it makes a great time filler to keep on hand for those down moments in class.To prepare for the game, write many words on a blank piece of paper in random order and positioned at all angles. The more words that are on the page, the better. Make sure you include words that your students can read easily as well as those that are more of a challenge. Then make enough copies of the page for each of your students to have one. To play, you read a word to your class. They race to find that word on the page. The first one to find it reads it out loud and then circles it or crosses it out. That person scores one point. Then wait until everyone in class has found the word. Read a second word, and students then search for that one on the page. The first to find it scores a point. As you call out more words, students will be reading many of the words on the page. It’s a great way to get in lots of reading practice without your students getting bored. Play until someone reaches a certain number of points or until you have called out all the words you want your students to read.
  3. 3

    Reading Relay

    This reading relay may be a bit confusing at first, but it will become easier the more often you play it. You will divide your class into teams, and each team will need a list of target words, a pen or pencil, several loose letters they can use to spell out those words (game tiles, letters cut from cereal boxes, magnetic alphabets, alphabet beads, etc.), and a desk or table on which they can work. The first player from each team comes to the table and chooses a word from the list. She then spells that word out using the letters at her station and turns the list face down. The second player comes up and must read the word the first player arranged with the playing pieces. If he reads it correctly, he turns over the list and crosses that word off. He then chooses another word from the list and spells it out with the letter pieces. He turns the list face down, and the next player comes up. She reads the word, crosses it off the list, and spells out another word. Play continues until one team has successfully spelled out and read every word on the list.
  4. 4

    Bean Bag It

    If you made word pages for “Choose Your Path Wisely” (#1 above) here is a way you can make them work double duty (that is, if they survived the game). Scatter the word pages on the floor in an open area, and gather some bean bags for the game. Have each student toss their beanbag into the playing area. She must read whatever word the beanbag lands closest to. If she does, she scores a point and you remove the word from the playing area. (You can make the game even more challenging by having students give the definition of the word or use it in a sentence as well.) Students take turns tossing and reading until all the word pages are gone. The student with the most points wins.
  5. 5

    Bang! Reading Game

    Come Together Kids has a great reading game designed for two to four players that can be very effective in the ESL classroom. You can even have students make their own set of game cards to use during free learning periods. Give each student a list of target reading words (you will want to have at least twenty) as well as several blank index cards. Students write one reading word on each index card (they will get some writing practice in, too). In addition, students take between five and fifteen (depending on how long your word list is) index cards and write “BANG!” on each of them. Shuffle the cards and the game is ready. Give each group a paper bag, can, basket, or some other container to put their cards in. Players take turns pulling one card from the container and reading the word on it. If they read the word correctly, they keep the card. If a player pulls a BANG! card, she must put all of her cards back in the container. Play continues until you call time up. At that point, the player with the most cards in his possession is the winner.

Even beginning students love to have fun, and these games are just right for those in your reading class.

Try one or more with your students, and watch as the smiles take over! :)
Do you have great ideas for beginner reading games? We want to hear them! Share them in the comments below.

10 Fun English Spelling Games for Your Students



Are your students ready for a fun filled game style spelling review?

Here are some ways to get their pulse quickening and the letters in the right order.

Try These 10 Fun English Spelling Games with Your Students

  1. 1

    Unmix It Up

    Have students unscramble letters to make an English word. Using a current vocabulary list, have each student write the letters for one word on index cards – one letter per card. Then under the flap of an envelope, have each student write out the correct spelling of their word. Students then tuck the flap into the envelope, shuffle their letter cards and put them into the envelope in front of the flap. Now you have a learning center game ready for your students. Just put the envelopes out in a box or basket. Students using the center should pull out the index cards and arrange them to make a correctly spelled English word. They can check their answer by lifting the flap of the envelope when they are finished. As the year progresses, add words to the collection while leaving those that are already there and it becomes a way to review vocabulary as well.
  2. 2

    Unmix It Up Relay

    Using the envelopes your students made for the ‘unmix it up’ learning center, have a spelling relay race. Divide your class into teams of five, and put a stack of ten envelopes on a desk across the room for each team. One at a time, students run to the desk, take the cards out of an envelope and unscramble the letters to make a word. When they think they have a correct word they call “check”. You should see to be sure they have a correctly spelled English word. If so, he should put the letters back in the envelope and put it on the floor before running back to their team. The next person then runs to the table and choose his own envelope to unscramble. Whichever team finishes unmixing all their words first wins the game.
  3. 3

    Blind Relay

    If your whiteboard is also a magnetic one, this game will get your students excited about spelling. Divide your class into two teams. Each team should have a set of magnetic letters (the simple kind you find at the dollar store) on their half of the board. On your go, announce one word for each team to spell. One person from each team runs to the whiteboard and uses the magnetic letters to spell out the word. Just be sure you have enough duplicate letters to spell the words you call out. (For example, “taller” would require two letter ls.) The team that gets the word first scores a point. Then two other players take a turn. Play until everyone has had at least one turn. The team with the most points at the end of the game wins. If you want to make the relay even more challenging, blindfold each person and position them at the board before calling out the word. They will have to feel the letters on the board to spell their word correctly.
  4. 4

    Telephone Spelling

    This game is just as much a test of pronunciation and listening skills as it is of spelling skills. Divide your class into two teams, and have each team sit or stand in one long line. You whisper a word to the person at the back of the line, and she must carefully whisper it to the person in front of her. That person whispers to the person in front of him and so on until the first person in line hears the word. When he does, he should go to the whiteboard and write the word that he heard using the correct spelling. If he gets the word right, his team scores a point. If not, he does not score for the team. He then goes to the back of the line and the teams play again with a new word and a new player.
  5. 5

    Secret Speller

    This game requires a small whiteboard or flipchart that you can face away from the students in your class. Set the flipchart up so it is opposite the front wall of the classroom. Put your students in pairs and have them choose one person to be the speller and one to be the writer. On the flipchart, write five to ten words that are difficult to spell or pronounce. When you say go, the speller from each team runs to the front of the classroom and looks at the list of words on the flipchart. He tries to remember as many of the words and their spelling as he can and runs back to his partner. He must then help his partner write the words on her paper, but the speller is not allowed to look at the paper. He can run back to the flipchart as many times as necessary to check spelling or remember words. When the pair thinks they have all of the words right, they call check. You should then look and tell them if the words are all correct or if there is a mistake. Throughout the game, the speller and the writer can say anything they want, but the speller can never look at the writer’s paper. The first team to get all the words written correctly on the writer’s paper wins.
  6. 6

    Scrabble Slam

    Scrabble Slam is a fun spelling game that also builds vocabulary. Each card has one letter on the front and another on the back. (You can also create your own Spelling Slam cards by writing one letter each on index cards. Have more copies of common letters like vowels, t, s, r, n and l in your set, also omitting q and z.) Play starts with any four letter word laid out on the table and each player holding ten cards. The remaining cards go in a pile on the table. On go, players add one letter at time to the word to create a different four letter word. For example, pole may become poke which becomes pike which becomes bike. Every time a letter is laid down, it must correctly spell an English word. Up to four players play at one time trying to get rid of all their cards as quickly as possible. If someone plays a word that is not spelled correctly, players stop and that person must take a three card penalty from the draw pile. If no one can play a new word and everyone still has cards, each person draws one letter from the draw pile. The first person to use all her cards wins.
  7. 7

    Hangman

    This classic grade school game gives your students a fun way to practice spelling.For the traditional rules, look here. Start by playing with your entire class, you putting a word or phrase on the board. Players guess letters trying to decipher the words. If a student calls a letter that is in the phrase, you fill in all the places where it belongs. If they call a letter that is not in the phrase they receive a penalty. After a practice round with you leading, have students break into groups of three and play on their own.
  8. 8

    3-D Spelling

    Why have a spelling test with pencil and paper when you can use play dough, beans, toys or other fun items to write out the words. You call out a word to your class, and they race through the items in their desk to spell the word out on their table. They might spell the word by arranging crayons, paper clips or other items in their desk. If they do not have enough items in the desk to spell the word, they can use items from around the room though collecting items will take more time. The first person to spell out each word correctly gets a point. The person with the highest score at the end of the spelling test wins.
  9. 9

    Spelling Battleship

    In traditional Battleship, you sink your opponent’s boats. In this spelling version, you sink their spelling words. Each person needs two 10 by 10 grids. Have students start by labeling the rows letters A-J and the columns 1-10. Then each person writes the same set of 5-7 spelling words on one grid, in random order and location, either vertical or horizontal. On the other grid, he tracks his opponent’s words. Players take turns calling out a coordinate, for example D-5. His opponent checks his grid and announces whether D-5 was a hit or miss. The first player should mark that square on his blank grid – red for a hit and blue or black for a miss. Play continues until one person finds every letter of all the words on his opponent’s grid. (For more detail on how to play as well as a printable grid, see Salvo - the complete rules.)
  10. 10

    Sparkle

    This game tests spelling as well as listening skills. Have your students arrange themselves in a circle. Announce a word from the current vocabulary unit. The person to your left says the first letter of the word. The second person says the second letter. The third person the third and so on until the word is completed. The next person says ‘sparkle’. Then you call out a new word. If at any time a person says the wrong letter, he is out and returns to his seat. If a student does not say sparkle when the word is completely spelled or if he says it too soon, he is out. Play continues until only one person remains in the circle.

Speak Up: 6 Fabulous Games to Get your Students Speaking


Many ESL teachers find that their students are timid speakers or reluctant to participate in class discussions.

It’s only natural. After all, they are trying to talk in a language they are still working on learning. Still, silence can be deadly in the ESL classroom for your students and you. When you want to get your students to speak up, try one of these fun and simple games to get them talking in class.

Try These 6 Involving Activities for Students to Speak Up

  1. 1

    This is How We Roll

    You can use this simple game as a get to know you at the start of school or later as a get to know you better activity. All you need is one standard die and six questions – either ice breakers or ones that elicit opinions, experience or other personal thoughts. Be creative and choose the ones you’d like to hear your students answer. Give students a list of the questions, and make sure they are numbered on the paper. Then, have students take turns rolling the die. Whatever number they roll, that is the question they must answer. You could do this activity as a class, in smaller groups or as a public speaking activity. For the latter, have students prepare answers to each question as homework and then have them share in front of the class after they roll.
  2. 2

    Human Experience Bingo

    Your students are probably already familiar with the rules of Bingo. Simply get five numbers in a line on a chart. You can use this as a basis for another get to know you game. Work with your class to compile a list experiences that a person might have had. For example, gone scuba diving, made a birthday cake and eaten sushi would all be good expereinces. Work together on the list until you have about 30-40 different experiences. (You can also compile the list on your own if you prefer.) Then, give students a blank bingo board (a 5x5 chart) and have them write one experience in each of the boxes. On your word, students mingle and talk to each other to find someone with each experience they have chosen. If a student finds someone who, for example, has gone scuba diving, that student signs the square where your student wrote it on his Bingo board. The first person to get five in a row yells, “Bingo!” Another variation is to arrange students speed dating style: two rows of chairs facing each other. Each pair then gets two minutes to talk with each other. When time is up, the students in one row shift one chair to the right. The game is over once someone has gotten five spaces in a row on their bingo board.
  3. 3

    Character Trait Roulette

    This game works best for students who already know each other fairly well. Work as a group to come up with a list of several character traits a person might have. (Try to stick to positive traits.) You might include adventurous, sympathetic and generous. Then write these traits on small slips of paper and put them in a bag. Each person takes a turn drawing one character trait from the bag in front of the class. The student must then announce who in class (and you are fair game, too) possesses that character trait. Of course, a name isn’t enough. The person must tell a story or give an example of why he made his particular choice.
  4. 4

    Story Starter Hot Potato

    Put the list of story starters in your writing drawer to double duty with this silly and fast paced game. Students play in small groups of around five members. Students should arrange their seats in a circle. Give your class a story starter at the beginning of the round. Starting with the person whose birthday is closest to today and them moving around the circle, each person gives his group one sentence of the story. After one person is done, the person sitting to his left adds a line where the first person left off. Students continue around the circle, adding one sentence at a time, until the music stops or until you give another signal. Whoever is in the middle of his sentence or is struggling to think of a sentence when the music stops is out. He must leave the circle. Then students play a second round either continuing the story or with a new story starter. When you stop the music, whoever’s turn it is is eliminated. Play continues until the final round when the person not speaking when the music stops is the winner.
  5. 5

    Find Your Partner

    Prepare a small slip of paper for each student in your class. Each paper should have one word on it that goes with a word on another slip of paper. For example, matching pairs might be fork and spoon, day and night, bat and ball, or table and chairs. Fold the papers and put them into a hat. Each person then draws one slip of paper. On your word, students must circulate and talk to one another trying to find their partner. Once two people think they are a match, they come to you to see if they are right. If they are, they sit down. Play until everyone has found their partner. Then have those partners work together to create a new pair of words that go together. Repeat the game with these student given examples.
  6. 6

    Hide and Speak

    To prepare for this energetic and fast paced game, write several questions each on one index card or post-it note. These questions can be get to know you questions, comprehension questions or questions using current vocabulary words. Before your students arrive, hide these cards throughout your classroom. At the start of class, break your students into two teams. Explain that you have hidden cards throughout the room. On your word, students will search the room for the cards you have hidden. They can only pick up one card at a time. When a student finds a card, he must bring it to you and answer the question on the card. If he answers it correctly, he earns the card for his team. If he does not answer it correctly, he must get someone else from his team to help him find the answer. Once students have correctly answered the question on their card, they can search for another card. At the end of the game (after a certain amount of time or when all the cards have been found) the team with the most cards in their possession wins.
Speaking doesn’t have to be forced or boring when it comes to ESL class. These games are just a few of the fun ways to get your students speaking up and having a good time while they practice their English.

What games do you use to get your students talking?

7 Great Games for Speaking Practice



Our students can always use some extra speaking practice, after all, it’s most likely the main reason they signed up for the course: they need to speak English in real life situations. But what they enjoy the most is playing games. So, let’s kill the proverbial two birds with one stone, and let’s play some games for speaking practice!

Have Fun with 7 Fabulous Games for Speaking Practice

  1. 1

    Crazy Cubes

    When students give instructions, they often struggle to recall the right preposition. Play Crazy Cubes for some preposition practice! First, print two blank cube templates. Let’s say you want to practice prepositions of place. On one of the cubes, write down different locations or places in the classroom: the floor, the teacher’s desk, a chair, a table, a backpack, etc… On the second cube, write down different instructions:put your book, put your pen, put a piece of paper, put a ruler, etc…
    Divide the class into two teams. Each team takes turns rolling both cubes. Students must correctly give someone on the other team an instruction based on the prompts given in the cubes: Put your pen on the teacher’s desk. If the student uses the correct preposition, the team gets a point.
  2. 2

    Spot the Differences

    Here’s another option to practice prepositions of place, this time, by providing descriptions. Print this worksheet. Divide the class into two teams and give each team one set of photos. Team members take turns saying the differences out loud. Team A goes first, then B, then A again. Give each team one point not only for spotting the difference, but also for each correct answer.
  3. 3

    Perfect Possessions

    This is a great way to practice possessive pronouns. Cut out images of people from magazines. Make sure you have men and women, but also pairs and groups. Next cut out, pictures of cars, houses, dogs, and be sure to get some bedrooms and offices. Put the people in one bag and the possessions in another. Students take turns pulling one picture from each and talking about the items. Let’s say a student takes a picture of a man and a picture of a house: This is John. This is his house. His house is very big and has a swimming pool. There are three bedrooms in his house. Etc... Challenge students to say as much as they can!
  4. 4

    Tell Me a Story

    Here’s a fun way to get students to tell you a story. You can use this fairy tale boardgame or design your own. Students roll the dice and tell their story by using the character they land on.
    Variation: Make your own boardgame by pasting pictures you’ve cut out from magazines or even celebrity photos. You can use people, objects, places, and make the game as long or as short as you want their stories to be.
  5. 5

    What a Life!

    This game is guaranteed to spark conversations. Print a copy of the What a Life worksheet and cut out the different slips of paper that contain information on major life events. Students take turns taking a slip of paper out of a bag. They read their life-altering event out loud, and the rest of the class asks questions about it. As students take their turns, keep a tally on the board of how many questions each student asks. The student who asks the most questions in total wins.
    Variation: Students stand in front of the class and reveal a major event in their lives; it could be a memorable vacation or party, or an important milestone, like a graduation or their first job.
  6. 6

    The Doctor is IN!

    Try this game to practice giving suggestions/recommendations or using should for advice. Write short messages on slips of paper; each message should describe a problem or a symptom: I have a fever and a stuffy nose. I feel chills, and I’m too tired to get out of bed. Students take turns taking a piece of paper. They must read the problem out loud and then proceed to give their recommendation: This person should stay in bed and get plenty of rest. They should also drink lots of water and take aspirin for the fever.
    Variation: Write other types of problems your students could solve, perhaps difficulties related to studying English, financial troubles or any kind they might share advice on.
  7. 7

    It’s Movie Time!

    This worksheet also provides a great example of how to turn a speaking activity into a game. In this case, the topics revolve around types of movies and the kind your students enjoy the most. They take turns rolling the dice to see what to talk about.
    Variation: Edit this very same worksheet, or create your own with any topic you want them to talk about - health, the world of work, the environment – anything and everything you’ve covered in class.
To make some of these activities more of a competitive game and less of a simple speaking activity, simply introduce game elements. My favorites include a basic Tic Tac Toe grid, and a boardgame type of path that students move along with the roll of a pair of dice. They can take their turns after they roll their number, for example, but in order to be able to move that number of steps, they must give a correct answer. You might also want to give more advanced students a time limit, and say, for example, they must speak for a full minute. Or make it a competition to see who can speak the longest!

You can turn any speaking activity into a game if you use the right game elements.

Students of all ages will find speaking more enjoyable and will be more motivated to participate.